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New!  MIGHTYMIND for Senior Memory Therapy
cognitive skill development, rehabilitation, brain damage, dementia, Alzheimer’s, motor skill restoration, activity
Includes 30 puzzle boards!


 
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An easy skill-development game to be used by caregivers for those with many forms of cognitive decline.
Price: $39.95

Product Code: 0086
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Description Product Features & Specs
 

MIGHTYMIND for REHABILITATION

MightyMind rebuilds and restores cognitive skills for people living with brain damage, Dementia, Alzheimer's, Huntington’s, Parkinson’s or other causes of cognitive skill loss. Includes traumatic, physical, genetic or degenerative conditions such as Stroke, Aphasia, Multiple Sclerosis, Down Syndrome & Autism.

One small step leads to another slightly more complex step, building success in little connected units. MightyMind for adults and seniors provides a time proven, step by step system for restoring cognitive skills.

  • MightyMind for adults and seniors provides a time proven, step by step system for restoring cognitive and dexterity skills. One small step leads to another and another and another, as progress builds and builds.

  • MightyMind uses basic tactile geometric shapes to construct a series of connected puzzles that begin as very simple and slowly become increasingly more and more complex without causing frustration.

  • Each MightyMind puzzle has a number that references its sequential position relating to its level of simplicity, or complexity, so you can actually see and measure the progress that is happening as a person advances through the MightyMind cognitive rebuilding sequence.

  • No language is required. MightyMind auto-adapts to each person’s individual capabilities.

  • MightyMind is entertaining. A person can actually feel satisfaction because progress is divided into small connected manageable steps that are self-rewarding.

  • Playing with MightyMind is like playing a solitaire game. People get totally absorbed with each progressive step.

  • MightyMind rebuilds dexterity and manipulative skills. It comes with two (2) sets of geometric design tiles and magnets. Initially, a person can begin constructing the puzzle sequences using magnetic pieces that easily stay in place. Eventually as dexterity improves, a person can move to constructing puzzles with non-magnetic pieces to continue improving dexterity skills.

  • MightyMind is expandable. As a person moves through the connected puzzle sequence and reaches the 30th step in the basic series, a solid foundation will have been established to advance further. Additional puzzle series are available, using the same design shapes which can be added to expand skills further.

  • Magnetic MightyMind comes in a durable metal tin that also serves to hold the puzzle patterns and magnetic design tiles.

  • MightyMind gently pulls rather than pushes progress, because it's constructed on a base of linear programming that was initially developed at Harvard University by the famed behaviorist B.F. Skinner and eventually became the foundation for the development of programmed teaching machines.


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